
skate. Is Back: A New Era of Kickflips, Culture, and Controversy
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Time to read 1 min
EXPERIENCE THE HYPE
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Time to read 1 min
The new skate. reboot finally hits early access on September 16, 2025, and long-time fans are torn. The iconic skateboarding franchise is back under Electronic Arts and its new studio Full Circle, promising a free-to-play, cross-platform, multiplayer-focused sandbox set in the fictional city of San Vansterdam. Familiar faces from the original Skate team returned to lead development, giving the reboot creative DNA while adapting to modern trends.
Gone is the traditional one-time purchase. Now, skate. is built on a live-service foundation with seasonal content, a “skate.Pass”, and unlockable customization through “Rip Chips” earned by completing gameplay challenges. While EA insists there’s no pay-to-win or loot boxes, the structure echoes Fortnite-style monetization, unsettling fans who cherished the purist, offline and cosmetic-driven simplicity of classic entries.
If there’s one area where skate. might win hearts, it’s the soundtrack. A massive roster of about 100 tracks draws mostly from emerging artists and deep cuts, designed to elevate the skate vibe and allow players to curate custom playlists. This emphasis on music—discovering new sounds while skating—is a standout commitment to culture and immersion.
Come September 16, 2025, skate. drops into early access with a bold, polarizing format. The franchise you loved is now always online, service-driven, and tuned for social play. That shift may irk the nostalgic, but the promise of a massive soundtrack and next-level sandbox creativity may well bring new energy to the ramp. Whether this reboot is freedom or faux pas remains to be seen—but it’s poised to be one of the most talked-about game launches of the year.